I’m dealing with some family stuff this week, so we’re digging into the old GTD archives to look at some of the classics. Notice how bad the art is, even by our standards.
In Going the Distance, our main character, “You,” has to manage to make his way to delicious cake. Sounds simple, right? But there are deadly spikes to deal with, and a host of other problems that appear each time. Let’s just say You fails more often than You succeeds. After all, it wouldn’t be much of a quest if You could just get cake whenever You wanted, would it?
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